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Welcome to AutoBleem Official Repository

AutoBleem is a tool to make your PlayStation Classic more usefull. It is relatively safe way to add games , change look and feel, change advanced configuration of your mini console.

Why this project

This is my personal project not related to BleemSync developers on ModMyClassic group on discord . I started it at the day when lolhack was published, so probably same day when pathartl started his project. Soon BleemSync was released, but I was not fully happy how it worked at that time. I wanted some software just to dynamically add games to the USB and sync them to PlayStation Classic’s database. I decided to develop this in parallel with original BleemSync. All the features are based on my own personal perspective and ideas.

As BleemSync 0.4.0 was released during my development of first version I leveraged some implementation ideas from original C# code, but all C++ code is written from the scratch.

If you want some new feature, or you find a bug please raise the issue. As I am single developler without any community support it my take some time to sort it out, so any other help welcome.

Is it stable and is it safe to use ?

Version 0.6.0 is “pretty” stable, but it is BETA – so some elements are not fully finished. Should be more stable than 0.5.0. It is well tested by multiple users, but until 1.0 it is still pre-release. New features may be added over the time, some issues may happen etc.

AutoBleem is safe, it does not write or read any data from internal PSC storage. It should not brick you console, but… if you brick it I am not responsible. Your risk…. from the other side, I use this solution for some time and nothing wrong happened.

If you found an issue – report it using “Issues” section on this website or better contact us directly on Discord.

NOTE: Do not uninstall BleemSync 1.0 if it was installed.. this step is not needed.

NOTE: This tool is made to use only with legal licenced games. The whole project does not use any licenced source code, also it does not alter any of the Sony files inside the mini console, it just uses what is already there and not alter it in any way.

Features

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  1. Replaces Bleemsync, Bootmenu and SonyUI fully for better experience
  2. Integrated functionality to share memory cards between games
  3. Separates games and it’s save states into separate folders
  4. AutoBleem does not need to run anything on the PC. Just copy games to usb dongle and plug it in.
  5. Does not use any internet or usb connection
  6. Modifies or replaces (selectable in options) the stock UI to show added games
  7. Uses GAME NAMES as folders instead of numbered folders
  8. Can create game folders automatically
  9. Supports multi-disc games
  10. Includes offline metadata and cover art databases – no download needed during sync
  11. Runs on boot of the PlayStation Classic as it was designed to do so from the beginning
  12. Intelligent algorithm is trying to “fix” missing files like .cue, unpack .ecm, create folders for games if dropped directly to Games folder
  13. Small footprint on USB drive as no .NET Core runtime needed
  14. As written in native language for PlayStation Classic it is fast
  15. Work with no issue with multitrack games (CUE/BIN) games
  16. Supports CUE/BIN and Not encrypted PBP (popstation created – PSN downloads will not work) file formats
  17. Can launch RetroArch sotware no need to run anything on the PC
  18. Supports all themes of both AutoBleem and Sony menu
  19. configurable filter settings
  20. Speaks your language
  21. Ability to QuickBoot and change game resolution
  22. Ability to scale up the screen to 16:9 modern TV screens
  23. Makes your PlayStation Classic a great device

Installation

Download the ZIP file from this website – you can select one of the packages

  1. Extract the contents to the root of your FAT32(recommended) or ext4 formatted USB flash drive
  2. Name your flash drive SONY. This is a requirement.
  3. If you decided to use clean installer – download Cover Repository databases (three separate files for NTSC-U, PAL and NTSC-J)
  4. Copy Cover Repository databases into /{Your USB}/Autobleem/bin/db not needed if you downloaded full or region packages
  5. You may want to install RetroArch (the folder is empty) – find it on ModMyClassic website – I do not distribute this software.
  6. You may want to install additional themes … find them on reddit and copy to themes folder (follow folder structure)

Automatic Game scanning

To allow AutoBleem to scan your games they need to be inserted into Game folder. Just take your game folder and drop it there. As soon there is .bin file inside this folder AutoBleem will try to generate all other needed files for you on console boot. So structure can be as follows:

This version can also create those folders for you if you drop them directly to Game folder, but it is based on an assumption that game image files are correct (especially CUE files) and some games may not be added this way.

There are databases attached to this file with all covers and metadata. Also AutoBleem will create folders to store your save data and configuration.

Database files

General usage of database files

The inital release package “Full version” DO contain Cover Repository databases. And this is probably everything you need to start your build. In case you want to make the installation small, doenload “Clean version” and then copy the databases to your USB dongle as on previous releases.

Database is split into three separate files by region. If you do not for example plan to play JAP region games, you can install just US or PAL. The reason for that split is the file size. Original cover repository in 226×226 PNG was about 1GB in size. I managed to use a lot of optimisations and finally shrink this into much smaller size, but it still is bit big for a small USB dongle.

The files are:

DOWNLOAD NTSC-U coversU.db ~70MB – 1321 games

DOWNLOAD PAL-E coversP.db ~88MB – 2582 games

DOWNLOAD NTSC-J coversJ.db ~173MB – 4785 games

So it is up to you to decide which files you inslude into your USB dongle. With all three files AutoBleem should be able to match most of the available games. If the game can not be found, it will still try to use “Generic” image, it will put the same name as the folder in Games and unknown Publisher.

REMEBER COPY DATABASE FILES TO /Autobleem/bin/db folder on USB, not any other place

Custom DB Updates

You can edit cover databases using SQLite Browser software available here: DOWNLOAD that works on MAC and WINDOWS.

We also created a tool to dump and reload all png files in one shot. The tool is available here DOWNLOAD

Credits and links

Folder

This software uses some parts of code based on open licences:

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BleemSync – some parts of bash scripts in AutoBleem 0.1.0-0.4.0 were reused from early BleemSync code. The credits go to ModMyClassic team (DoctorDalek/pathartl, CompCom, Swingflip, cyanic and others).

SQLite (sqlite.c / sqlite.h) Public domain – no license

UNECM – Copyright (C) 2002 Neill Corlett (GPLv2) (unecm.c)

Frequently Asked Questions

My Console Crashes / Does not load AutoBleem / I can not play games / AutoBleem goes to black screen

READ THIS: HERE

Why not contribute to BleemSync ?

I am not C# developer, but Java and C++… those are totally different technologies. I will try to support BleemSync as agreed with pathartl, but BleemSync is based on totally different ideas and visions. AutoBleem has to be simple tool and should reduce usage of PC computer to bare minimum.

Can I extend this project ?

Of course … you can help us, also if you know any C++, SQL, Java or even how to make youtube videos talk to us on our Discord and join our team. Unfortunately the source code for some core components is now closed. We as a team (with consultation with all previous contributors) decided to close the source of listed elements:

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  • AutoBleem GUI / EvoUI / Scraper (autobleem-gui,starter, abkernelflasher, pscbios) and any future related binaries (c) AutoBleem Team
  • Initramfs binary overlay loader (C) Hakchi / madmonkey
  • sntool (C) Hakchi / madmonkey

All those tools do not link statically to any open source project.
All open source tools and elements we had use to build our packages are available on their author’s websites. In case we had to modify some open source component the modified source is/will be released using our private gitlab.

I want to contribute, but you closed source – you are bad guys now

No, we are not. We closed the source for one reason. One of our rules is and always was to make AutoBleem totally NON PROFIT project. This means we do not want any other people to get any profit from our software/work (including any donations, sales etc). The only way to achieve this was to abandon GPLv3 and move to FREEWARE model. Now as project is closed source we got back control over how it is distributed and we can block any attempt to get money of your pocket. The only exemption from this rule are professional game YouTubers that may take donations for tutorial / review videos. Also if you really wanted to contribute to the sources … where have you been for the last two years ?

I can not see my game

AutoBleem is analysing the game folder during boot and using smart algorithm it is trying to generate all files needed to run the game, but sometimes it fails. In this case AutoBleem WILL NOT ADD THE GAME to the MENU, so if you do not see your game … something is broken in it.

Known Issues/Limitations

  • Encrypted PBP files are not loaded by PCSX … you can only use files created using Popstation/PSX2PSP software
  • Some games may not be properly discovered or have missing covers
  • To enable usage of shared Memory cards you need to run a game at least once before switching cards
  • Shared cards can not be edited using SonyUI manager… The game selector shows content of Internal card all the time

Road Map

This is just rough ideas of milestone ideas

no milestones set at the moment as we decided just look on what people use the most and implement it 🙂


Folder

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  • See Updated Readme @ https://github.com/aldostools/webMAN-MOD

    Current functionality of the webMAN MOD PS3 Plugin

    webMAN vanilla features [The original functionality from deank's Original webMAN)
    • FTP server with remote control functions (shutdown/restart)
    • WWW server with remote control functions (scroll down for the complete list of shortcuts)
    • Support for loading and browsing of [local] PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1/PS2/PSP games in ISO format with cover display
    • NETISO support for network loading and browsing of PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1 and PSP games
    • NTFS support for PS3 and PS1 games in ISO format, Blu-ray movies in ISO format and DVD Video in ISO format
    • Dynamic Fan Control and in-game temperature monitoring
    • PAD shortcuts (*open include/combos.h for a complete list of shortcuts)
    • Keep USB device awake
    • Mount last game or AUTOBOOT.ISO to system startup

    webMAN MOD (additional features only in this fork of webMAN)
    • Easy installer/updater
    • VSH Menu integration (hold SELECT to show the menu)
    • sLaunch GUI integration (hold START or R2+L2 on XMB to show the GUI)
    • New folder icons (by Brunolee & Berion)
    • It can mount PS2 Classics games on PS2 Classic Launcher (.BIN.ENC)
    • Automatic CONFIG creation for PS2ISOs using config database from ManaGunZ or standalone
    • ROMS support through PKG/ROM Launcher and RetroArch
    • It can auto-mount any custom folder or ISO. Official only can mount AUTOBOOT.ISO
    • Title ID can be displayed on XMB menu
    • Covers are shown using the Title ID on the file name of the ISO. Official needs to mount the game to show the covers.
    • Option for online covers display.
    • It can rip a game from disc to hdd0 or copy from hdd0 to usb000 or from usb00x to hdd0.
    • FTP server includes new SITE commands to allow copy/paste files locally, unmount game, toggle external gamedata, turn on/off dev_blind, change file attributes
    • Safe upload mode prevents a brick/semi-brick if power fails during ftp uploads to /dev_blind.
    • Increased security: ADMIN mode blocks access to critical functions like /setup.ps3, /delete.ps3; Password for FTP server access; limit remote access to specific IP
    • Integrated external gameDATA allows installation of packages & game data on external USB drives
    • Web Debugger (remote peek/poke/find bytes)
    • Support for automatic or manual removal of CFW syscalls and spoof console id (IDPS/PSID)
    • Translated to 23 languages
    • Extended support up to 5 remote network servers
    • Several shortcuts to toggle Cobra, swap Rebug files, mount net0/ or net1/, show IDPS/PSID, etc.
    • Support for user defined combos (pad shortcuts)
    • Enable screen capture on CFW that don't has the feature.
    • Enable selection of emulator for PS1 and PS2 on B/C consoles
    • Various improvements on File Manager (links to navigate faster, mount ISO, mount net0/ or net1/, preview images, copy/paste/delete files & folders)
    • MIN+ memory profile (same as MIN but uses 512K and 2.5X more buffer for PS3 games)
    • MAX+ memory profile (same as MAX 1280K for PS3 games, others buffer is reduced, eg: 2X less buffer for ftp and 4X for DVD etc...)
    • Copy operations use shadow copy on hdd0 for faster copy operations
    • Scan for games on the stealth folder '/video'
    • Support last_game.txt / autoboot on nonCobra edition
    • 'Offline' mode (blocks some PSN/tracking servers) and automatic restore when CFW syscalls are removed. Game updates still work in this mode. (v1.33.03)
    • XMBM+ integration when grouping of XMB content is disabled (v1.33.03)
    • Extended Content Profile Grouping (v1.33.07)
    • PS3 Manager API Support (PS3MAPI)
    • Integrated Mysis video_rec plugin and get klicensee
    • Support for .ntfs[BDFILE] (fake ISO created by IRISMAN)
    • Support to mount NTFS games using raw_iso.sprx (rawseciso by Estwald)
    • Support for auto-fix games that require higher FW version (4.20 and later)
    • Optional Video subfolder to 'Bluray™ and DVD' folder (Display RetroXMB videos, videos on USB devices and Data Disc icon)
    • Coverflow-like webGUI aka 'slider' provides a mobile/desktop friendly GUI for game selection.
    • Optional sMAN-like graphical interface (GUI)
    • Extended system information (Title ID, APP Version, IDPS/PSID, CFW version, last played game)
    • Display of Play time & startup time to SELECT+START and /cpursx.ps3 (Use SELECT+START+R2 to display Game ID, Title, play time and more in-Game info)
    • Virtual pad allows send button events remotely via http://pad.aldostools.org on web browser or with webPAD software (Windows only)
    • dev_bdvd/PS3_UPDATE now is redirected when the plugin is loaded (and when a game is mounted) [This is intended to prevent an accidental update if a game disc is inserted in the drive]
    • Added /play.ps3 to launch XMB Functions (e.g: /play.ps3?col=network&seg=seg_premo) <- this will start Remote Play server from XMB.
    • Once a game is mounted via html, if you click on the displayed icon the game will be launched on the PS3. This is nice to start the game once it's mounted from your mobile This option uses the new command /play.ps3
    • Support for auto-play any supported ISO, game folder or auto-open an URL link
    • Support for change BD/DVD region
    • NETISO server on PS3 (ISO only) lets share games among PS3 consoles in a LAN
    • Support for local web chat
    • Support edition of small text files (<2KB)
    • Download files & install PKG remotely or with pad shortcuts
    • Support batch script automation at startup (boot_init.txt) or played at any time (/play.ps3/.bat)

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If you like webMAN MOD, then feel free to contribute with a small donation, I'd really appreciate it!
https://www.paypal.me/aldostools